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Flash ActionScript Training | Chicago
Flash ActionScript 3
Course Description
Flash ActionScript 3 is a 3 day Flash course designed for Flash animators seeking to learn Flash ActionScript 3, and thereby build more flexible and dynamic design-based Flash content.
This course focuses on teaching students ActionScript topics that will remove a reliance on Timeline-based visual tools. Students will learn to generate dynamic design and navigation elements that cannot be created without ActionScript.
Target Audience
This Flash Training course is aimed at existing Flash Designers who would like to further their knowledge of Flash by learning ActionScript 3. Students should have already completed Flash CS3 Fundamentals class or have equivalent experience prior to enrolling in this class. This is a Flash programming class, and not suitable for people that do not like programming.
Leaning Objectives
Upon successful completion of this Flash training course students will be able to:
- Introduction to ActionScript.
- Communicate with Movie Clips.
- Use Functions to improve Efficiency.
- How to Handle Events.
- Conditional Programming.
- Dynamic Text and Arrays.
- Advanced Graphics and Animation Tools.
- Incorporating Sounds and Video.
- Drag and Drop Interactivity.

Upcoming Classes
Chicago |
Oct, 2008 | Nov, 2008 | Dec, 2008 | Jan, 2009 |
| Flash ActionScript 3 Fundamentals | Oct 13 - 15 | Dec 15 - 17 |
Course Outline
Introduction to ActionScript 3.0
- Why you should learn ActionScript 3.0
- Differences from ActionScript 2.0
- Moving beyond Script Assist
Communicating to MovieClips, Variables, and People
- Communicating to MovieClips
- Modifying MovieClips properties
- Understanding variables
- Setting variable data types
- Using trace statements
- Using comments
Using and Writing Functions
- Understanding functions
- Using functions
- Writing custom functions
- Making a function modular
- Making a function return a value
Responding to Events
- Understanding event types
- Using a listener to catch an event
- Writing event handlers
- Responding to mouse events
- Responding to keyboard events
- Creating a link to a website
- Using the enterframe to create animation
- Using the timer event to control animation
- Understanding conditional statements
- Writing a conditional statement
- Understanding conditional operators
- Using conditional operators
- Setting up alternate conditions
- Writing compound conditions
- Understanding loops
- Creating a code loop
- Using a loop to generate instances of a class
- Placing loop-created instances
Using Math...and Loving It!
- Understanding the math class
- Using basic math operators
- Generating random numbers
- Using different techniques to round numbers
Using Text and Arrays
- Creating a text field
- Styling a text field
- Capturing data from a text field
- Loading external text
- Scrolling a text field
- Understanding arrays
- Using text and arrays to create a game
- Finishing the text game
- Drawing with code
- Creating a color change
- Generating a random color change
- Animating a color change
- Using filters
- Modifying filter properties
- Animating filters
Working with Multimedia
- Loading external images and Flash movies
- Communicating to loaded movies
- Loading sound
- Starting and stopping sound
- Pausing and resuming sound
- Managing the volume of sound
- Understanding Flash video connections
- Loading video Controlling video playback
Adding Advanced Interactivity
- Creating a basic drag-and-drop game
- Adding drop shadows
- Randomly placing objects

















